About
August 5, 2025
3 minutes read
I am Can Çelenay, also known as Brogolem35. The sole owner of this blog.
I am an aspiring game developer from Turkey that enjoys developing stuff using Rust, Godot, or both at the same time.
I love low-level development. I love C. I love Rust. I hate (but tolerate) C++.
Skills and Projects
Godot:
Been using Godot for 3 years, around the time Unity did the runtime fee thingy.
I mostly developed 2D pixel-art games. godot-rust, my beloved.
Games I worked on:
- Flame Up: A simplified fighting game with rollback netcode published on Steam. Uses godot-rust.
- Botsies: Reimplementation of Footsies, made for reinforcement learning training. Uses godot-rust.
- Chunk And Hunger: 2D puzzle survival game made for the Ludum Dare 54.
- P.H.A.N.T.O.M.: Top-down puzzle game made for the Mağara Jam 2023.
- Stealth Strike: Stealth puzzle game made for the Jamination 7 game jam.
- AlonzoTech: Roguelike factory/deck builder made for the EGGJAM.
- Django: UnStabled: Survivors-like game made for Jamination 8 game jam. Uses godot-rust.
Rust:
Also been using Rust for 3 years. Because my mother tongue was C, Rust did not feel foreign at all.
I have published 2 crates on crates.io:
- markov_str: Markov Chain text generator. Can be serialized and deserialized through serde.
- wcount: CLI word counting tool.
I wrote a YouTube Music frontend named Eartube.
Like I mentioned in the Godot section, I also use Rust to code GdExtensions:
I have some experience programming backend servers with axum. Mostly for my university projects.
- markov-chain-backend: Based on a very old version of the
markov_str.
Node.js
I have experience developing Discord bots:
- kawga-bot: Discord bot to organize fighting game hosting. It is currently used in Turkish Meltycord.
I made backends for hobby and university projects with Express.js.
C and C++
Casual C enjoyer.
Have decent experience with Arduino and ESP32.
Unity
My first game engine. I have some not-so-fond memories with it.
Games I worked on:
- Attack on Turtle: A 2D puzzle platformer made for the Jamination 6 game jam within 48 hours.
- Valley of the Horse: A top-down puzzle action game made for the GMTK Game Jam within 48 hours.
I also worked on a game that was used to showcase our DEU POG student club.
C#
Programmed backend servers on my internship using ASP.NET.
Like mentioned before, I have experience with Unity.
How did I, a frontend buffoon, make this site?
Hugo. It even has support for RSS, which was a big deal for me.
The theme was made by me, with some components I gathered around. The site source can be found here.
The site is currently hosted on GitHub Pages.
Contact
You can mail me at brogolem35@protonmail.com. My other socials can also be found at the bottom of this pit (footer) as well.